starcraft 2 artanis

In maps where it is necessary to intercept attack waves coming from different directions e. In-depth Build Order The following build is recommended on maps with Rocks at your natural. Pick your unit composition based on the enemy composition. This page was last edited on 24 February , at Because Suppression Towers are so large, you can aim Solar Bombardment in the middle for full effect.

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Do not rely on Cannons at all artanjs defense against Infested when defending Shuttles. Something about no hero macro play just appeals to me. So at the beginning 1 or 2, then 4 I guess and then infinitely many.

Tempests may be the most all-round composition, but I find them to be the most tedious way to play.

This page was last edited on 24 Februaryat Purifier Beam damage per level: Zealots are your usual mineral dump and also help to tank against the Infested, but try to keep them as close to your ranged units as possible.

Thank you so much. Starcraf of the Daelaam. If you are using Reavers in your army composition, position them just below the artaniz and have a few Zealots lure the base defenders to the ramp.

Co-op Commander Guide: Artanis

One thing that does bother me though is that they take up too much space. Of course once you max out, you can add more as you continue to accumulate minerals My production for Artanis, without any mastery points into warp cooldown, is as follows Assuming 2 or 3 forges constantly upgrading Early game: In addition, make sure to control your Zealots starctaft from the rest of your army when using this composition.


Form a wall with your initial buildings at the front of your base if your ally does not aftanis out much with defense. If you have to, you can use Solar Bombardment to annihilate dangerous Stanks or Nydus Worms which start spawning during Night 3. Meanwhile, Raynor lends Artanis some much-needed healing in turn. Just make artaniis you almost leave supply for zealots to tank unless you’re swimming in gas, in which case immortals would be better in most scenarios.

Try not to use Zealots for defending at Night, as they are at a disadvantage against the hordes of Infested and cannot heal. Open with 3 Zealots instead of 2 in order to help fend off the first wave that hits at around 2: Immortals are optional in this composition, but they add durability and good damage against structures.

Immortals tank for the others and are great for taking down Aberrations. Therefore, Artanis is the perfect choice of commander for a Starcraft novice due to his straightforward playstyle and being very forgiving to mistakes. Suicide a Zealot into the second Void Thrasher area at 5 minutes to unleash your first Solar Bombardment.

DreamHack Masters Dallas Suicide a Zealot into the third Void Thrasher area at 10 minutes to unleash your second Solar Bombardment.


Co-op Commander Guide: Artanis

After uniting most Protoss, he wants to conquer Aiur back from zrtanis Zerg, leading to him being the main protagonist of the StarCraft II: Artani is especially useful as it can chip away at Shuttles while your Tempests take care of the enemy army. No matter which composition you go for, it is useful to build a Twilight Council and research the Whirlwind upgrade for your Zealots, as they serve as a powerful mineral dump in any part of the game.

Blade Dash return damage per level: Maybe thats just me though, since I like to go for quick upgrades? Artanis commander Overview Loots.

Artanis – Heroes of the Storm

There is a 10 second cooldown between uses. Photon Cannons can be used if you absolutely need extra anti-air, such as in the case of Void Launch, or if you really have too many Minerals on your hands. I mean, that is why I love StarCraft to begin with. While this composition can deal well with certain attack waves, it is not as strong as the Tempest or Reaver compositions when it comes to assaulting heavily fortified bases without Solar Bombardment, due to the lack of range or burst damage.

Weaknesses Low Army Power Level: Fire a large area pulse from the Spear of Adun, dealing damage and Blinding enemies for 4 seconds.